The Fiction Engine
I’m in the early stages of a collaborative animation project for a YouTube channel. I’m working with games writer and fiction engineer Edwin McCrae to bring some of his thoughts on storytelling in games to life. His website can be found here. Edwin used to write for TV here in New Zealand, and most recently worked on ‘Path of Exile’.
Our mission statement is as follows:
An animated web-series that explores the strengths and weaknesses of the games industry’s storytelling practices in order to validate video games as a powerful storytelling medium. We’re a call to arms for the industry’s fiction engineers to prove that games can tell stories as well, if not better, than television and film.
So far, working in Anime Studio Pro 9.5, I created our ‘host’ based on Edwin himself. I also duplicated and tweaked him to see if I could create a character for the show based on Joel from the amazing “The Last of Us” from Naughty Dog (exclusively on PS3 ;))
The result is below - feel free to leave a comment about the art or project below & look out for more progress in future posts!
Recently made this t-shirt design for a friends baby - but quite liked it so made one for myself too! Originally drawn in Adobe Ideas.
1 x crochet hoop
Piece of mesh (stretch into crochet hoop)
Speedball Drawing fluid, and screen filler
stiff plastic as squeegy :P
My XCOM Grayling artwork to T-shirt.
Top left - original artwork created in Adobe Ideas and coloured in Procreate
Top right - same image photoshoped - shading/halftones added at this stage
Bottom - Printed t-shirt, halftone transferred pretty well, paint not mixed well enough resulting in those white splotches.
…but I’ll wear it :)
New adobe ideas 2.5 has some great features. Merge and fill open many doors! New tools need practice but show promise.
Birthday present for my nephew - this is him riding his fave dinosaur, the Spinosaurus. Created on iPad (sketch/line adobe ideas, colours in procreate) with some post (shadow, colour tweaking, enlarging and recompositing vector lines) in Photoshop before being printed on 30x30 canvas :) (woosh lines created in Manga Studio EX4)
XCOM tips I’ve not seen elsewhere…
Playing around on iPad - line in adobe ideas, colours in procreate…
I was so excited to get XCOM:Enemy Unknown that during the week long wait for its delivery I think I read and watched everything there was in the Internet (avoiding spoilers like seeing later enemies). Here are a few things I didn’t read anywhere; 1. When you have an arc thrower or med kit, the circle around enemies/allies respectively during your turn is the required proximity to use the item 2. In a mission where you failed to defuse a bomb in time and have to double time it back to the skyranger on the last turn you must abort the mission to save those in the sky rangers pick up zone! This wasn’t clear, and there’s no 0 turn before detonation. I lost 5 men instead of 2 for not understanding this mechanic and so it’s so far the only time I’ve reloaded a save (would have lived with the losses otherwise) - I expected all those in the pick up zone to be safe, but the way the abort warning looked it seemed to be like “are you sure you want to abort? 2 units will be left behind” so I was like ‘no’ and BOOM all units died. Hope this helps someone…
While listening to podcast beyond, the #1 playstation podcast, a mispronunciation inspired this idea… Megalopalips
A little sweet chili sauce to spice things up…